๐ง๐ต๐ฒ ๐๐ผ๐ผ๐บ๐ถ๐ป๐ด ๐ ๐ฎ๐ฟ๐ธ๐ฒ๐ ๐ผ๐ณ ๐๐ป๐ฑ๐ผ๐ผ๐ฟ ๐๐บ๐๐๐ฒ๐บ๐ฒ๐ป๐ ๐๐ฒ๐ป๐๐ฒ๐ฟ๐ ๐ถ๐ป ๐๐ป๐ฑ๐ถ๐ฎ ๐
๐๐ป๐ฑ๐ผ๐ผ๐ฟ ๐๐บ๐๐๐ฒ๐บ๐ฒ๐ป๐ ๐๐ฒ๐ป๐๐ฒ๐ฟ๐ (IACs), also known as ๐๐ฎ๐บ๐ถ๐น๐ ๐๐ป๐๐ฒ๐ฟ๐๐ฎ๐ถ๐ป๐บ๐ฒ๐ป๐ ๐๐ฒ๐ป๐๐ฒ๐ฟ๐ (FECs), are rapidly transforming Indiaโs entertainment landscape. These indoor hubs offer a variety of games, rides, and immersive activities for individuals and families alike, making them a key driver of foot traffic in malls and standalone complexes.
Over the past two decades, IACs have evolved from small gaming arcades to large-scale entertainment destinations. India now boasts over ๐ฑ๐ฌ๐ฌ ๐ฐ๐ฒ๐ป๐๐ฒ๐ฟ๐ covering ๐ฒ.๐ฒ ๐บ๐ถ๐น๐น๐ถ๐ผ๐ป ๐๐พ ๐ณ๐ ๐ผ๐ณ ๐๐ฝ๐ฎ๐ฐ๐ฒ, with projections estimating this could grow to ๐ญ๐ญ ๐บ๐ถ๐น๐น๐ถ๐ผ๐ป ๐๐พ ๐ณ๐ by 2028.
๐๐ฆ๐ณ๐ฆโ๐ด ๐ธ๐ฉ๐บ ๐ต๐ฉ๐ช๐ด ๐ฎ๐ข๐ณ๐ฌ๐ฆ๐ต ๐ช๐ด ๐ธ๐ฐ๐ณ๐ต๐ฉ ๐ธ๐ข๐ต๐ค๐ฉ๐ช๐ฏ๐จ:
โฅ๐๐ ๐ฝ๐ฒ๐ฟ๐ถ๐ฒ๐ป๐ฐ๐ฒ ๐ฒ๐ฐ๐ผ๐ป๐ผ๐บ๐: Consumers prefer experiences over products
โฅ๐ฌ๐ผ๐๐๐ต ๐ฑ๐ฒ๐บ๐ผ๐ด๐ฟ๐ฎ๐ฝ๐ต๐ถ๐ฐ: 67% of Indiaโs population is under 45
โฅ๐๐ฟ๐ผ๐๐ถ๐ป๐ด ๐๐ฝ๐ฒ๐ป๐ฑ๐ถ๐ป๐ด: Rising discretionary income fuels demand for entertainment
โฅ๐๐ผ๐๐ฒ๐ฟ๐ป๐บ๐ฒ๐ป๐ ๐๐๐ฝ๐ฝ๐ผ๐ฟ๐: Public space initiatives like the Sabarmati Riverfront are boosting opportunities
With market revenue projected to reach ๐๐ก๐ฅ ๐ต,๐ฎ๐ญ๐ด ๐ฐ๐ฟ๐ผ๐ฟ๐ฒ by 2030, Indoor Amusement Centers offer significant growth potential. As the entertainment industry matures, this segment stands out as one to watch.
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Insight credits:ย Avinya Venturesย &ย Gaurav VK Singhvi